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Ok here is the installer, the install process is relatively complex since windows doesnt come with the dpendencies it needed on linux but its not hard. Run the installer and install all the dependencies that popup, the tricky bit is when this message comes up, follow whats in the image.Īfter the install the program should run, There are two stages to the texture creation process, one is loading and preprocessing(similar to what crazy bump does when its "thinking") then the second stage is realtime.
Īll the things for the first stage are in the first panel (with sliders A & B), the normal depth is self explainitory, while "Feature size" is a very critical variable. The feature size slider changes how Insane bump "sees" the bumps on the texture. I know that CrazyBump will be ported to Mac in the future. Use larger feature sizes for more organic materials, while things like metal plates would use smaller feature sizes. The creator of it posted on these forums some time ago and confirmed this. Alternatively use the search function - these things are asked from time to time I couldn'T think of any native true alternative tough. The chief 'problem' with converting the 'Normal Maps' that are produced by CrazyBump is that even when run through ImageTool.exe using the correct command line parameter list the Blue Channel retains its 'normal component' instead of reverting to pure white as per the FSX SDK specifications. After Adjusting these two variables and chossing any extra options like seamless textures click the Generate(button C), this will generate preview data for you to work on in realtime. The preview data is just downscaled version of your texture (this allows you to work on huge textures that exceed your card limits for offline applications).
Panel with the sliders labelled F are all realtime options that you can change, currently the viewer doesnt suppourt specularity but specular maps are still made. Only changes in these sliders will be seen in realtime, if you change sliders A & B you have to reclick Generate (button C). Once you are done clicking save changes (button D) will reapply your filters to the high res original texture. Knald, NVidias tools for Photoshop or just baking the maps from Blender. Panel E shows the controls, use the arrow keys to move around after pressing the Q key. XNormal tends to give better results for baking but the user interface hurts. WARNING: this software recieved very little testing, no warranty etc. The uninstaller will uninstall insanebump but not gimp and python that get installed.